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Game Designer
Dubai, United Arab Emirates
Jun 2022 - Present (2 years 5 months)
Design of free-to-play mobile games for entertainment:
- Design of game mechanics and gameplay;
- Level design;
- Narrative design;
- Balancing;
- UI/UX research, design and testing;
- Playtesting;
- Documentation.
Responsible for creating guidelines across the company for:
- Data driven game design;
- UI/UX styleguides;
- Level design.
Responsible for the game design in the live-operations team
- Scope definition: strong communication with growth, analytics, ads, marketing, CSR, art and dev teams;
- Discovery: analysis of game, player and market data to feed the elaboration of game design hypothesis and user stories for product development;
- Exploration: design of wireframes and player journey maps, prototyping (paper, digital and engines - mostly Unity) and dynamic system simulations (mostly Machinations);
- Delivery: documentation of game features, breaking down the feature into MVP and future iterations, elaboration of dev and art tasks, description of analytics and remote config requirements;
- Production: tracking of the development process, giving constant feedback to the dev and art teams, as well as collecting feedback from both internal and external public in order to iterate in the design and production processes;
- Release: tracking of feature release, communication on the release to all interested departments, tracking of feature performance data to feed further development and/or modification of the feature.
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Game Design Intern
São Paulo, Brazil
Jul 2021 - Jun 2022 (11 months)
Responsible for leading the game design and production of a free mobile game, financed by a governmental project destined to the creation and development of art programs (including games).
The project was created and submitted to PROAC by an audiovisual company, who hired a group of game designers and developers to elaborate on an idea of a mobile game for (and about) the death community. I was responsible for the game design of this game, as well as overseeing all the production process, from beginning to end, keeping clear communication on deadlines and project scope with the audiovisual company.
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Game Designer / Producer
Aracaju, Brazil
May 2021 - Jun 2022 (1 year 1 month)
Design of free-to-play mobile games for entertainment:
- Design of game mechanics and gameplay;
- Level design;
- Narrative design;
- Balancing;
- UI/UX research, design and testing;
- Playtesting;
- Documentation.
Responsible for creating guidelines across the company for:
- Data driven game design;
- UI/UX styleguides;
- Level design.
Responsible for the game design in the live-operations team
- Scope definition: strong communication with growth, analytics, ads, marketing, CSR, art and dev teams;
- Discovery: analysis of game, player and market data to feed the elaboration of game design hypothesis and user stories for product development;
- Exploration: design of wireframes and player journey maps, prototyping (paper, digital and engines - mostly Unity) and dynamic system simulations (mostly Machinations);
- Delivery: documentation of game features, breaking down the feature into MVP and future iterations, elaboration of dev and art tasks, description of analytics and remote config requirements;
- Production: tracking of the development process, giving constant feedback to the dev and art teams, as well as collecting feedback from both internal and external public in order to iterate in the design and production processes;
- Release: tracking of feature release, communication on the release to all interested departments, tracking of feature performance data to feed further development and/or modification of the feature.