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Lead Designer
GreenPark Sports
Sep 2021 - Feb 2023 (1 year 5 months)
- Developing system and feature designs for the in Park social experience, from concept to UX flows.
- Pitching new features and working with Product to improve development processes and documentation.
- Managing existing and hiring new Designers
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DIRECTOR OF GAME DESIGN
San Mateo, CA
Feb 2015 - Jan 2019 (3 years 11 months)
• As one of the earliest employees I developed and managed the design org; game designers, UI/UX designers, economy designers, and audio.
• I held oversight of all design documentation, reducing iteration errors and increasing the participation of contributors from other disciplines.
• Developed pitch documentation and worked with the publishing division in user testing and evaluating 3rd party projects.
• Supervised A/B Testing, Player Metrics and Analytics, and Focus Testing.
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DESIGN DIRECTOR
San Francisco, CA
Apr 2013 - Jan 2015 (1 year 9 months)
• I was responsible for teaching the Russian outsource teams how to be game designers, many of which went on to land lead roles in studios across Europe.
• I held oversight of game balance, economies, and content data - improving data management to allow more people to access events data, improving response time.
• Led design of Frontline Commando 2 and Contract Killer: Sniper; high performing shooters that raised the quality and monetization bars at Glu.
• I helped develop the greenlight process for new and existing projects.
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Director of Game Design
San Jose, CA
Sep 2011 - Apr 2013 (1 year 7 months)
• Developed pitch and concept documents for multiple projects that successfully shipped.
• Responsible for game vision, concept, mechanics, and monetization.
• Defined game documentation standards and managed game data.