Hi!
My name is Daniel .
I was born in Poland in 1986. Since I was a child and I got my first NES and Amiga-600 I was fascinated with video games.
I'am Homeschooled graphic designer with ambitions and motivation to work in a team of professional game designers.
I'am working with 3d software for last 5 years and was making all sort of projects just for fun.
For last two Years I was working on a open world sandbox game in Unity3D. With Large and detailed world . Every building had to be open and possible to travel through (possible with multiple exits ). I have encountered problems like player colliding with environment, problems with scaling. Sometimes Map that is made badly can influence AI paths and other aspects of the game. I know how much environment influence gameplay and the Player and I know how to make it flawless. We are creating the game that way so it can run on most android devices and on 6 year old PC . Everything is lowpoly but nice and tidy. We also reduced drawcalls by using very few textures.I am working in a small team of 2 and we are making that game just as a hobby with grater perspectives.
I'am also working on a solo project of a 1st person shooter game for android and PC
In both project I'am working 100% on graphic design. From modeling weapons and buildings to Player animation, textures and Motion capture.
I like to work as a part of a team !
Highly experienced in 3D graphic editor software :
3D MAX
Blender
CAD
Experienced in 2D graphic editor software :
Photoshop
Gimp
Game engine experience:
Unity3D
Unreal Engine
I have many other software that i use to create maps and game assets. from sky box's to textures and normal maps.
I also paint my own textures and patterns.