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3D Generalist
Leavitt Architecture inc.
San Francisco, CA
2018 - Present (6 years)
Created high-quality 3d Models and Textures to get realistic architectural renders to help architects show their design to the client. Accurately translated designs from CAD drawings to the realistic 3D scene. Implement model changes based on the Architects vision. Work directly with Lead Architects and created high-quality artwork within technical budgets and aggressive deadlines. Keeping the clean topology by maintaining the pipeline to create iterations as easy as possible. Handling the whole project with calm and delivering it on time even with the last minute’s changes from clients.
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3D Generalist
Pixxel18Studios
2015 - 2018 (3 years)
Worked on various animation projects as a generalist. Executed a wide range of tasks including planning, look development, modelling, rigging, texturing, lighting, performance optimization and real-time engine integration. Worked closely with the directors and troubleshooting technical and creative problems. Support other departments from time to time to get the best result.
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CG Artist
3DBious Studio
2014 - 2015 (1 year)
Was responsible for creating environment props, small characters, and textures for animated series and games. Worked on game-ready assets and maintained clean topology. Convert 2D concepts to 3D assets and create appropriate UV and textures. Also, Worked in the scope of a junior lighting artist for a VFX Movie.