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Company Owner / Game Producer
Stein, Netherlands
Jan 2020 - Present (4 years 10 months)
Owner and creator of the world's first tablet guided city tour: MetropolisGo: "Het verraad van Maastricht", among other digital products. Zero-based budget where I took my vision for the future of city tours and sourced a small team of talent and ultimately brought the product succesfully to market, ensuring the vision was not lost during the development stages and progress was ensured throughout. As company owner and producer responsible for the entire production cycle of MetropolisGo, including a soft launch and a collaboration with the Maastricht Tourist Center (VVV / Maastricht Marketing).
Tools used: Unity3D, Blender, Visual Studio, Photoshop, After Effects, Mapbox and a range of in house developed custom tools and Unity customizations to increase efficiency and decrease the iterative effort required for fast roll-out of future tour and localized map services/titles.
Other released projects include: BHV VR and AR training products - which trains in house security and facilities staff how to handle in-house emergencies in VR. Testing their procedural skills and knowledge in for example an office fire and prepares trainees for their exams and prepares them for reality by providing an experience that is highly realistic and iterative, really hitting those important safety procedures home. Currently in use by Alcaleph, one of the largest players in in-house safety certifications, based in the south of the Netherlands.
More released projects and collaborations can be found on the company website.
(Under development):
Working title: Party Poppers
A fast to join, high paced multi-player game where players nerves are ultimately tested to the max.
Try to anger and scare your frenemies, while keeping your fear and greed under control. Originally inspired by the cryptocurrency market, this will be an emotional rollercoaster where you have to think and act fast, or do you? Open to discuss this IP/project if non-compete and non-disclosure is agreed upon.
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Game Designer / Unity3D Developer
Maastricht, Netherlands
Apr 2019 - Sep 2019 (5 months)
After working for game development veteran and owner Thomas van den Bighelaar as a Game Designer and developer at Beardiegames, I started IGD and after some time, Thomas decided to come and work for IGD instead. Thomas, to this day, is still my game development/programming mentor and is actively involved in Engine and tool customization/creation.
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Service Delivery Manager
Nuth, Netherlands
Nov 2015 - Nov 2018 (3 years)
Started as a trainee and ended up being the face of the company, responsible for establishing and consistently achieving SLA/OLA contractual requirements with other market leaders and high-profile multinational vendors and clients
After a short time managed a team of 10 support staff and after multiple promotions in the same year, I got promoted to Service Delivery Manager, directing, collaborating and taking feedback from Operations- and Development teams as well as management. The current CFO, has been my trusted (business and management) mentor during my time at Dynalinq. Due to a growing number of responsibilities and commitments, I lost my eye on the ball and was simply no longer able to put enough time into my technical growth or to justify it for my job role. Over this period of time I put as much of my spare time in learning game development skills, however after leaving this position at Dynalinq, I fully committed to game development and networking with local game development companies.
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Trainee Software / Application Development
Sittard, Netherlands
Jul 2015 - Nov 2015 (4 months)
* Basic understanding of C#, PHP, SQL, HTML, CSS, JQUERY, MVC, OOP
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Lead ICT Specialist
Veldhoven, NB
Jun 2014 - Jul 2015 (1 year 1 month)
Helped colleages, clients and customers alike with any technical issue they encountered, full range support from software to hardware and infrastructure support. Enhanced customer satisfaction ratings by resolving technical, on-site and account issues. Developed training materials and trained new hires on products, software, operational best practices and ASML protocols.
It was a few of the prodigy software engineers at ASML that gave me the confidence and inspired me to enroll for a software engineering traineeship to enrich my skill set for future purposes.
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Self Service Portal Designer
Maastricht Airport, Netherlands
Apr 2011 - Apr 2013 (2 years)
* Worked in a team of three under the supervision of VP Tino Scholman to develop a Self Service Portal for KPN Corporate Market customers reducing customer service inquiries by 35% * Managed and trained testers * Presented the Self Service Portal to staff and vendors in companywide live broadcasts
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Customer Service Specialist / Sales Mentor
Maastricht, Netherlands
Jul 2009 - Feb 2011 (1 year 7 months)
Short term project where I provided premium hardware, software and network AppleCare support. After developing and delivering training to over 100 staff members, department sales increased by more than 300% over a period of 6 months
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Game Tester / Localization Tester
Absolute Quality / e4e Interactive Entertainment Services
Glasgow, United Kingdom
Dec 2008 - Jun 2009 (6 months)
* Game level and localization tester (Dutch/Flemish) for Absolute Quality, one of the world leading providers of game consulting, testing and content localization services. The gaming title I spend most of my time on was 'Diabolik, the original sin', released for Nintendo DS, Wii, PlayStation 2, PlayStation portable and Microsoft Windows platform * Other games that I tested during my time at AQ included 'Guitar Hero World Tour' and 'Tony Hawk: Shred'. Other duties included Community Manager roles for Bethesda, Capcom and 505 Games
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Field Service Coordinator
Livingston, United Kingdom
Jun 2007 - Dec 2008 (1 year 6 months)
Oversaw the installation, maintenance and repair of all NCR machinery and equipment in the Netherlands. Remotely coordinated a team of 23 Field Service Engineers.
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Account Manager
Bell Company
Glasgow, United Kingdom
Feb 2007 - May 2007 (3 months)
Managed existing client portfolios for Dell Computers warranties and TalkTalk Business broadband services, one of the main broadband providers in the UK. Responsible for maintaining client rapport and extending our portfolio with new clients.
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Customer Service Specialist: Xbox
Maastricht, Netherlands
May 2006 - Dec 2006 (7 months)
A blind love for gaming inspired me to apply for this position without experience and got trained to provide solutions for Xbox (360) customers relating to software, hardware and network issues. When the project in Maastricht ended, I was offered a leadership role in Egypt for Xbox as a result of my work efforts.
A strong pull to the UK, made me move to Glasgow instead in pursuit of strengthening my business skills and experience across multiple industries.