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Industrial Designer
Oliver Peoples
Jan 2012 - Present (12 years 10 months)
Industrial Designer for multiple eyewear brands under the Oliver Peoples umbrella. Ideation, concept generation and tech pack creation for Sunglasses, Prescription Eyewear and Accessories. Lead Designer, Eyewear Accessories and Softgood programs.
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Creative Direction
RÄL DESIGNWERKS
Jul 2009 - Jan 2012 (2 years 6 months)
Industrial Design, Product Design, Product development, Prototyping, Finishing, Graphic Design, Brand Identity and Illustration. Offering design services for a variety of clients in both hard goods and softgood industries including, New Balance, Easton, Panther Vision, WindRiver, Boy Scouts of America, LightSpecs, OSH Hardware and others.
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Lead Designer
JR286/EFI- Fila Division
Jul 2008 - Jun 2009 (11 months)
Lead Designer for the Fila Division. Accessories, protective and inflatables. Soccer, Tennis, Lifestyle and Yoga.
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Industrial Designer
REIGN/SPEEDO GLOBAL®
Jul 2006 - Jun 2009 (2 years 11 months)
Designer/Developer for REIGN/SPEEDO GLOBAL®. REIGN INC. designs, develops and distributes headwear, bags, and accessories for SPEEDO GLOBAL®. Includes items for Volleyball(AVP), Waterpolo(Olympic), Swim(Olympic), Dive(Olympic), Triathletes/Adventure racing. Designed & Developed product for SPEEDO® endorsed countries.
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Industrial Designer
JR286/ UNDER ARMOUR
Jul 2006 - Jun 2009 (2 years 11 months)
Industrial Designer at JR286 as a designer/developer for UNDER ARMOUR® Sporting Goods and Accessories. JR286 designs, develops, manufactures and distributes sporting goods and accessories for UNDER ARMOUR® Designing and developing head wear, bags(personal and sport specific) protective equipment(Soccer,Football, Lacrosse, Field Hockey, Baseball) and accessories for various sports including Golf, Hunting, Fishing, Ski, Snowboard and Mountain/Outdoor.
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Model Maker
Nectar Design
Aug 2005 - Jul 2006 (11 months)
Prodct Design & Development. Prototype construction, parts fabrication, debugging, mechanism design & development. Creation of presentation models and prototype finishing.