Collabolla - Collabolla is a two-player collaborative version of the most popular video game of all time, Pacman. Our design transforms the sedentary joystick control by dividing navigation between two individuals who use their entire body to cooperatively guide the game’s yellow protagonist. Control of the Pacman is achieved through the use of retro-chic “Space-hopper” balls. In addition to encouraging laughter and non-competitive socializing, Collabolla simply makes you move – and the impact is tremendous.
Turin SMS Immigration - The Questura di Torino needed a system to enable transparency in the immigrantion application process and communication with the applicants. The solution we designed was a way of telling applicants where they are in the application process and letting them know when their permits are ready using SMS. We prototyped the service by creating a short film. The service has since been implemented by Vodafone.
Coca-Cola - <b>Objective:</b> To design the interior and in particular a centre-piece sofa for a new teen-market cafe space in London. <b>Result:</b> A sofa and surrounding space that invokes ‘togetherness’, is different to the average teen home setting, and incorporates the new brand thinking.
Orange Mobile Service Design - Communicating for events within social networks Allowing a group of friends to get the best out of an event by improving communication & synchronising motivations. A flexible, portable, modular service using location specific technology (wifi). Using built in functionality in your mobile phone, the service monitors your location around the mountain. Wifi nodes are installed at key locations on the slopes: on the turn-stiles, at divisions in the slope, etc. By using the exisiting structure and network of the piste, there is minimal environmental impact.
Pfizer DVD - <b>Objective:</b> To provide a corporate DVD demonstrating a new method for regulating drugs within the company. To develop compelling content to inform & motivate the Pfizer Regulatory Department, a worldwide internal division of approximately a thousand people. <b>Result:</b> An engaging animation using tested metaphors such as the pipeline to describe abstract industry processes, used to educate internal teams about major process reengineering.
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Nathan Waterhouse
Innovation consultant and advisor London, United Kingdom