-
Software Engineering Intern
Blue Alchemy Studio
Oakland, CA
Jun 2017 - Sep 2017 (3 months)
• Individually implemented the initial prototype for an online multiplayer game, laying the foundation for its 2018 beta release.
• Optimized navigation and decreased latency in gameplay by proposing a design using graph theory algorithms.
• Pushed for early user testing of proof of concepts by coordinating product requirements and deadlines with art and marketing teams.