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Senior Systems Designer
Aug 2022 - Sep 2024 (2 years 1 month)
Created and maintained intricate systems within the classic D&D based action MMORPG Neverwinter.
Focused on itemization progression and the design and maintenance of player, critter, and item powers, Also assisted with dungeon boss design and scripting.
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Senior Game Designer
San Diego, CA
Sep 2021 - Aug 2022 (11 months)
Designing character controls and adding even more functionality to the tools that allow users to create their own games and experiences within the Sandbox metaverse.
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Lead Game Designer
Unannounced Indie Studio
Sep 2020 - Feb 2021 (5 months)
Worked as lead game designer on a very small team creating a Metroidvania title for PC. This was part of a larger non-gaming company that had recently created a games division to expand its market.
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Senior Game Designer
San Diego, CA
Oct 2016 - Apr 2018 (1 year 6 months)
Worked on the EverQuest II team, performing maintenance on older item sets. In charge of ensuring smooth and meaningful item progression in previous expansion zones that are regularly released on the Time-Locked Expansion server.