Idle Misadventures
This is the largest of my personal projects, an idle/management game with an RPG theme.
In this game, the player manages a small group of heroes who are sent out to different areas to fight monsters.
The battles are reminiscent of turn-based RPGs, but combat actions are controlled by an AI priority system. When the heroes are defeated or their bags are full of loot, they will return to town to sell and heal up before returning to the killing fields. This constitutes the core idle loop.
Heroes cannot be sent blindly into higher level areas, however. As they advance, the player must observe combats against the new creatures to determine how best to set their abilities and equipment to defeat the new foes.
The game has been through 2 external alpha tests, and is currently in beta testing.