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Mechanical Designer / Drafter
Gentex
Dec 2014 - Present (9 years 11 months)
Prepared accurate and complete detail drawings and assemblies from data provided by Project Engineers. Managed drawings of product assemblies that could consist of over a dozen parts.
• Improved safety of equipment used for combat by utilizing military drafting standards and policies for quality drawing control.
• Created drawings in AutoCAD and / or SolidWorks, providing accuracy up to .001” for high-volume manufacturing of helmet and helmet accessories.
• Met regularly with Project Engineers to discuss and correct drawings expeditiously, consitently exceeding military standards and meet deadlines.
• Created and revised 3D part and assembly models in SolidWorks, ensuring accurate costing, safety and in-house manufacturing.
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Production Artist
Paper Magic Group
Feb 2014 - Dec 2014 (10 months)
Collaborated with Art Directors, Line Coordinators and Marketing to develop and design seasonal products.
• Managed multiple projects in production of seasonal products, meeting deadlines and ensuring designs made it to print on time.
• Managed projects ensuring all completed on time and to budget including tracking, production, prototyping and preflighting of line lists consisting of up to 100 cards and / or tags per work order request.
• Produced digital files for multiple seasons, products and vendors using Adobe Creative Suite.
• Streamlined processes by preparing digital files for pre-flight / pre-release, providing manufacturers print ready files.
• Maintained file integrity and management, ensuring inter-department accessibility.
• Created product prototypes utilized in costing, inhouse archiving, sales and manufacturing guidelines.
• Communicated clear and concise instructions, safeguarding against misinterpretation in prototype department.
• Created 3D positioning data using Cinema 4D for sales team, helping maximize product shelf space and packaging size.
• Created digital catalog of files for in-house library, guaranteeing information was accessible company wide.
• Trained and offered guidance to interns and new production artists, ensuring consistent application of processes.
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Designer / Drafter
Gentex
Oct 2013 - Feb 2014 (4 months)
Prepared accurate and complete detail drawings and assemblies from data provided by Project Engineers. Managed drawings of product assemblies that could consist of over a dozen parts.
• Improved safety of equipment used for combat by utilizing military drafting standards and policies for quality drawing control.
• Created drawings in AutoCAD and / or SolidWorks, providing accuracy up to .001” for high-volume manufacturing of helmet and helmet accessories.
• Met regularly with Project Engineers to discuss and correct drawings expeditiously, consitently exceeding military standards and meet deadlines.
• Created and revised 3D part and assembly models in SolidWorks, ensuring accurate costing, safety and in-house manufacturing.
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Product Designer
Ago Design Group
Jul 2006 - Sep 2013 (7 years 2 months)
Conducted concept development of new and existing toy lines and provided innovative and trend-setting designs.
• Produced detailed 3D models and engineering drawings in SolidWorks, reducing costs and saving time on manufacturing.
• Proposed new toy concept and play patterns, using modern digital art techniques with Adobe Photoshop and Illustrator.
• Assisted in creating a more efficient packaging system, creating potential for increased profitability by maximizing shelf space.
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Assistant Designer
Product Dynamics
Aug 2003 - Aug 2004 (1 year)
Partnered with model makers and designers in the development of toys and household products.
• Supervised small projects for vendors including Fisher Price, Toy Biz and Johnson & Johnson, ensuring all were completed on time and on budget.
• Developed and revised incoming 3D SolidWorks files, confirming accurate detail drawings for model makers to create prototypes.
• Created graphic presentations of finished models in Adobe Photoshop and Illustrator, attracting new clients to company website.
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Design Internship
Hasbro
Jun 2002 - Aug 2002 (2 months)
- Brainstorming ideas for new toys and existing lines
- Developed color presentation art to introduce new concepts to design groups
- Prototyping and model building for playtesting