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Game Designer -contract
Phoenix Studios
Jan 2022 - Present (2 years 9 months)
I am responsible for creating clean code for major systems in Unreal Engine 4.27.
I create level designs from concept to completion.
I manage project back ups with Perforce version control.
I handle documentation.
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Gaming Technician
Oak Grove Gaming
Jul 2021 - Present (3 years 3 months)
Racing & Hotel * Responsible for maintenance of IGT, Konami, Ainsworth, and Aristocrat HRM machines. * Responsible for game conversions and ram clears. * Maintains secure key controls and ensures the protection of the company assets * Participate in installation, movement, and removal of gaming related equipment.
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Game Design Intern
Blue Slayer Gaming
Apr 2021 - Present (3 years 6 months)
* Responsible for Level design and asset placement. * Responsible for playtesting, troubleshooting, and debugging