-
Image Retoucher
APPLE
Cupertino, CA
Mar 2019 - Apr 2020 (1 year 1 month)
DATA WORK-PHOTOSHOP 2020. LIGHTROOM. PROPRIETARY SOFTWARE WORKING WITH LARGE DATA.
-
Senior 3D Artist
Mercenary Technology
San Mateo, CA
Apr 2014 - Mar 2016 (1 year 11 months)
Art asset reduction and optimization. Port games to PS3. Worked on Chivalry( PC) and Call of Duty-Black Ops 3( PC and PS4).Currently using Substance Painter/Photoshop and Maya. Experience in Unreal Engine 4. Substance Painter and Activision's 3D engine called RADIANT for working on Call of Duty.
-
3D Artist
Interactive Fitness Holdings
Jan 2012 - Apr 2012 (3 months)
Recreate worlds for stationary bike games. Place 3D props for changing terrain.
-
3d Designer/Artist
TeleNav
Mar 2011 - Dec 2011 (9 months)
3d modeling and texturing for mobile device. Use of Global Mapper for creating 3d Maps from GIS, maya and photoshop. Mapped existing 2D images to 3d mesh exported from ArcGIS.
-
Contract 3d Artist
Interactive Fitness Holdings
Jan 2011 - Feb 2011 (1 month)
Contract 3d art work for track/levels. Use of proprietary 3d engine and maya software.
-
3d Artist
Expresso Fitness
May 2005 - Mar 2009 (3 years 10 months)
Create Terrain and props in Maya Software. Speed tree + Renderware. Assist in conversion prep for art assets to Linux platform.
-
Environmental Artist
Crystal Dynamics
2002 - 2003 (1 year)
Create interior environments for game play on Whiplash.Server room, rocket launch area, and executive office and creative ventilation ducts for character travel.
-
Short term contract designer and toy tester
Galoob Toys
2000 - 2001 (1 year)
Test micro machine cars, paint 3d models, foam core mock up models, and create concepts for helicopter game and airplane.
-
Industrial Designer
Radica Toys
Sep 1999 - Dec 1999 (3 months)
Hand held games, research + concept sketching, and brain storming.
-
3d Artist/2d Illustrator
Microprose
1996 - 1999 (3 years)