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Creative Director
Gritty Reboot Studios
2023 - Present (1 year)
A small indie game project, launched in my free time as a way to expand my skills in scripting and designing digital games. * Able to design, animate and code new game concepts in the Unity Game Engine.
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Senior Toy and Game Designer
Big Monster Toys/BMT & Associates
Chicago, IL
Jun 2000 - Apr 2023 (22 years 10 months)
Responsibilities include designing new toy and game projects, building working prototypes, and presenting concepts to prospective manufacturers such as Hasbro and Mattel. * Focused on designing and prototyping new ways for physical play to extend into the digital realm, through IR, ultrasonic communication, camera tracking, RFID and touch sensing. * Skilled in all facets of toy prototyping, from concept to execution.
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Senior Game Designer, Associate Producer
Terraglyph Interactive Studios
Schaumburg, IL
1998 - 2000 (2 years)
Responsibilities included designing games, developing the interface and level layouts, writing scripts and coordinating the art and animation teams with the programmers and audio engineers. * Designed and served as Associate producer for Scooby Doo- The Classic Creep Caper for the Nintendo 64. * Designed and provided art direction for an unpublished Massively Multiplayer Online game and an unpublished Playstation title for Nickelodeon.
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Animator
Skyboy Productions
Chicago, IL
1997 - 1998 (1 year)
Game Designer Responsibilities included designing and producing art and animations for stand-up arcade games using the JAMMA wiring harness. * Designed mini-games and created the interface and animations for the Sharpshooter stand-up arcade game.
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Animator/ Designer
Kinesoft Development
Arlington Heights, IL
1995 - 1997 (2 years)
Designed games for Windows '95, created art and animations in TrueSpace and Photoshop. * Worked with Tetris creator Alexey Pajitnov to create Knight Moves. * Conceptualized and animated creatures and vehicles for an unpublished real-time strategy game. Animator, Designer, Associate Producer, Art Director
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Art Director
ICOM Simulations/ Viacom New Media
Buffalo Grove, United States
1991 - 1995 (4 years)
Responsibilities included designing game interfaces and levels, creating animations and coordinating the art and programming teams. * Managed a team of in-house and off-site artists to develop the look of the game Are You Afraid of the Dark- The Tale of Orpheo's Curse for the PC. * Associate producer, art director and animator on Beyond Shadowgate for the TurboDuo CD-Rom console * Animator and level designer for Shapeshifter on the TurboDuo