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Mobile Artist
GSN
Boston, MA
Sep 2014 - Jul 2016 (1 year 10 months)
•Had ownership of the GSN mobile casino app product, including designing the new look.
• Coordinated with producers and engineers from the concept stage of production to the final stages
• Built and animated UI elements and advertisements in Unity and integrated them into the live product.
• Created new advertising styles and marketing art designs to generate revenue for the product.
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Contractor
Dec 2013 - Apr 2016 (2 years 4 months)
• In the process of shipping a unannounced new project for the iPhone.
• Lead artist on all illustrated backgrounds.
• Directing and collaborating with Illustrators to create illustrations that fit the games style.
• Collaborating with Illustrators to create a uniform style for the game.
• Schedule creation, tasking, and tracking for art team and contractors.
• Coordinating and communicated with all departments.
• Creating documentation for style guides and art pipeline specification.
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Illustrator and Advertising artist
Boston, MA
Dec 2012 - Apr 2014 (1 year 4 months)
• Coordinated with the creative director and made iterations based on feedback.
• Created illustrated game assets, optimized assets, and collaborated with teammates.
• Designed promotional materials including sale campaigns, Facebook marketing, and new feature launches.
• Directed and Collaborated with Illustrators to create promotional materials and brand assets for the Facebook game Mega Fame Casino.
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Contract Senior Artist
Boston, MA
2012 - 2014 (2 years)
• Created the look and feel of the side scrolling game, “Bleak” which is still in progress.
• Designed the environments and did a majority of the background art.
• Worked with the Art Director to take concept designs to finished game assets.
• Collaborated with the team Animator to create and cut up characters for animation.
• Created parallaxing backgrounds that can scroll producing a 3D effect.