One model, two textures. Both done on Adobe Substance Painter. Model designed by Extinction Studios.
A main NPC for Dreg Cannon. Uncle Ben is one of the first models I learned to use height maps for texturing, allowing for more defined wrinkles and skin definition.
Among the first models I textured, these were done on Photoshop.
The Warmask is the first character model I worked on with Substance Painter. A great learning experience!
The main weapon of the game, the Dreg cannon is comprised of several different separate models, each brought together to create a super gun. This iteration was textured on Substance Painter.
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Extinction Studios Dreg Cannon Project

I'm currently working with Extinction Studios, LLC on the Dreg Cannon project, a first person shooter video game. These are all character and object designs I textured using Adobe Photoshop and Substance Painter, as well as 3D Studio Max.
These are only a few examples of my work with Extinction. There is a lot more, however, due to my contract and NDA, it is not available until the game release.

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Freelance, Full-time, Moonlighting
Christopher Zelenka
Graphic Designer Richmond, KY