![](https://s3images.coroflot.com/user_files/individual_files/1392198_hfgj32c5_rkdc0ahujhcivhcn.png)
One model, two textures. Both done on Adobe Substance Painter. Model designed by Extinction Studios.
![](https://s3images.coroflot.com/user_files/individual_files/1392198_dgk6xbe8i4dlsm3uqo6wtoxgr.png)
A main NPC for Dreg Cannon. Uncle Ben is one of the first models I learned to use height maps for texturing, allowing for more defined wrinkles and skin definition.
![](https://s3images.coroflot.com/user_files/individual_files/1392198_mzmcemnut7tyi3dhqzutot9_l.png)
Among the first models I textured, these were done on Photoshop.
![](https://s3images.coroflot.com/user_files/individual_files/1392198_7dlgp7kgclnjaxif907hpfhyn.png)
The Warmask is the first character model I worked on with Substance Painter. A great learning experience!
![](https://s3images.coroflot.com/user_files/individual_files/1392198_7bxftpmjyk26wwg6lfikulol9.png)
The main weapon of the game, the Dreg cannon is comprised of several different separate models, each brought together to create a super gun. This iteration was textured on Substance Painter.
![](https://s3images.coroflot.com/user_files/individual_files/1392198_qtuqmnpr0o3gvffi8ps4bxc2b.png)
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