I graduated with BA Physics degree from Berkeley in 2006. The root of my huge turn onto game art happened in my junior year there. I redrew my CS roommate’s very bad sketch of a girl into something not so very bad, so he invited me to make and animate 3d models for his class project of making a primitive game engine. I thought I could do it then, but of course, 3d modeling and animation isn’t something could be mastered in two weeks, so it turned out to be an “incomplete” disaster – alright, a complete disaster, but my roommate passed his class, and we had a lot of laugh watching a 3d female character “humping” a mech warrior due to extreme low frame rates during a turn-based fight in his engine.
For the two weeks of sacrificing sleep and even grades at Berkeley, I realized I had more passion creating game art than doing experiments, solving integrals, and even playing games, so I chose to learn more about 3d art at the Academy of Art University after graduating from Berkeley. I wouldn’t necessarily say it was a good school choice, but over the years I learned more and more about the game industry inside and outside school.
So far I’ve focused on 3d environment art, though I’ve also participated in other related fields now and then. It would be a great opportunity for me to have a chance working at a productive game studios / on an exciting game project.
By the way, the same CS roommate and I formed an indie game group called teamCEL during 2009 – 2012. We successfully published an Android game, CellCross, which had been unpublished due to the dissolution of teamCEL. However, CellCross’s Google Play page is still secretly alive at: https://play.google.com/store/apps/details?id=com.animehobbyist.teamcell.cellcross
– Only for people who previously installed the game, unfortunately. So all I could
provide is a Google Play screenshot and the tutorial video I made as public proof.
http://haochen3d.com/CellCrossGP.jpg
http://youtu.be/QuLP6bsrwaE