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Senior Experience Designer
Zynga India
Bengaluru, India
Jan 2016 - Present (8 years 10 months)
- As UX Functional Council member, play a strategic role in driving Process Optimizations, UX Best Practices and Policies, organizing weekly UX Meetings/Workshops to maintain a strong UX culture; and Recruitment
- As UX Lead, mentor a team of 6 UX designers ensuring we operate foremost as committed player advocates and create delightful experiences for Farmville Country Escape’s 600K strong daily active players
- Collaborate with Product Management and Game Design teams to conceptualize, build and test new features based on data, engagement patterns and player behavior
- Successfully transitioned 5 live games from Zynga’s global studios to Studio-I, Bangalore while ensuring there were no disruptions in games’ features and content; was responsible for transfer of all UX and UI operations
- Previously, managed UX, UI and Art on a number of mobile and web games - Crazy Cake Swap, Crazy Kitchen, Looney Tunes Dash, Ice Age Arctic Blast and Draw Something
Achievements:
- Winner of the Zynga Champion Award in May 2017 “for leading from the front using creativity and commitment to influence the team, and repeatedly delivering significant results”
- Hackathons: Repeat Hackathon participant, includes a win and one notable mention
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User Interface Designer
Bengaluru, India
Feb 2014 - Dec 2015 (1 year 10 months)
- Handled UI and UX for Zynga’s flagship game title and a web-social success - Farmville
- Gained deeper knowledge about Free-To-Play game mechanics, monetization methods and Data-Driven Design.
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Design Consultant
Dhruva Interactive
Bengaluru, India
Jun 2013 - Jan 2014 (7 months)
- Worked as a consultant to create original game concepts for mobile
- Conducted design research and strategy ideation for a play-based vocational training platform
- Created UI concepts for a spaceship battle-simulation game
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Visiting Faculty
National Institute of Design
Aug 2008 - Oct 2013 (5 years 2 months)
- Co-conducted short courses and critiqued projects on game design and development
- Used a hands-on approach that involved playing and analyzing games, creating paper-prototypes and playtesting
- Scope included non-digital games so students could create playable prototypes and experience them
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Creative Designer
Dhruva Interactive
Bengaluru, India
May 2011 - Oct 2012 (1 year 5 months)
- Led and managed a small team of creative visualizers
- Conceptualized art content (environment and props) for Zynga’s web-social games
- Assisted the Art Director to flesh out high-level concepts to meet gameplay requirements
- Supervised production and processes to ensure quality and efficiency while meeting set aesthetic goals
- Recruitment: Created tests to screen potential design applicants, reviewed tests and conducted interviews
› Achievements: Instrumental in the requirements study and pilot project done for Zynga that resulted in Dhruva clinching the art services contract
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Game Designer
Dhruva Interactive - Bangalore, India
Bengaluru, India
Aug 2007 - Apr 2011 (3 years 8 months)
- Handled end-to-end design of both original game concepts and as well as existing IPs for clients
- Published titles include Bazzle (May 2011), GloFlo (Apr 2011), Find Your Own Way Home (Nov 2009) and Conga Bugs (Jan 2009)
- Art Direction for game worlds, characters, cut-scenes, UI, trailers and promotional videos
- Handled web-design, copy writing and design of marketing material (product brochures and ads)
- Mentored and trained design interns who’ve worked with Dhruva over the years
› Achievements:
- Bazzle won the FICCI-BAF Award in April 2012 in the Mobile & Tablet Game [Touchscreen] category
- GloFlo was featured under the ‘New and Noteworthy’ section of the Apple App Store
- Successfully pitched a Hidden-Object game concept to our client, Curious Sense, that bagged the Find Your Own Way Home project for Dhruva
- Conga Bugs won the FICCI-BAF Special Jury Award in 2009
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Assistant Systems Engineer
Tata Consultancy Services
Bengaluru, India
Jan 2003 - May 2005 (2 years 4 months)
- Technical support for an ID Request System used by J.P. Morgan Chase employees worldwide
- Lotus Notes Development: Worked as a programmer to maintain and enhance existing applications
- Project Management: Was involved in client interaction, requirements gathering, project planning,
design, development and quality assurance.
- Member of the Quality Assurance team that assisted the TCS-JPMC relationship achieve CMM Level 3 Accreditation