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Co-Founder, Environment artist
Helsinki, Finland
May 2019 - Present (5 years 7 months)
• Sky Beneath, a narratively driven third person puzzle adventure game
• Defining a performance optimized game asset creation workflow for
Unreal Engine 4 & 5
• Modular sci-fi environment asset creation.
• Mid-poly hard surface decal workflow for Unreal Engine 4.
• Level layout and level design. Setting up level design principles and
game units.
• Game environment art optimization to reach better performance,
custom collisions.
• UI design
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Product visualizer
Feb 2023 - May 2023 (3 months)
- Created 3D animations of Loxolocks Gun lock variations, and its container shipment possibilities
- Full armory room, gun lock, gun cart rack, vehicle and shipping containers 3D Visualization
- Product design adjustments for optimized shipment
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Product visualizer
Budapest, Hungary
Nov 2021 - Jul 2022 (8 months)
• 3d printed hand prosthetics concept, 3D visualization
• Designing joints and modelling the structure of the concept
• Designing the final look of the prototype
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Visual Designer
Budapest, Hungary
Jul 2016 - Dec 2017 (1 year 5 months)
• As the sole designer for a developer team of 12 my responsibilities included graphic design, branding and identity for various clients.
• Worked on 6 material and IOS app user interface design, 2 desktop interfaces, 8 branding and identity design
• Acquired principles of SEO, (Search Engine Optimization), growth hacking, social media marketing
and the workflow for web, mobile application design, and project management.
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Industrial Designer (László Moholy-Nagy Design Grant Winner)
Budapest, Hungary
Jul 2016 - Dec 2017 (1 year 5 months)
• Youngest award recipient of the national design scholarship
• Designed and prototyped an easy to assemble, flat-packed modular plywood furniture collection.
• Created product prototypes with CNC milling and Nesting technologies
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3D Designer
Streetescape augmented reality mobile game
Budapest, Hungary
May 2017 - Sep 2017 (4 months)
• Asset creation, modeling and texturing objects for an augmented reality, platform independent mobile game, created in Unity, based on a detective story for an Exit room game company.
• Used Rhino, 3ds Max, Substance Painter, Unity to create low poly assets.
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Spatial Designer
Dr. Fit, Kaatsu Wellness Training centre
Budapest, Hungary
Oct 2016 - May 2017 (7 months)
• Over the course of 8 months designed, planned, and executed the interior and exterior layout of a 120m2 training center.
• Responsibilities included design, branding, sourcing of materials, social media marketing content creation for the training center, and management of the implementation.
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User Interface Designer
Battery Calibration android app
Sep 2016 - Oct 2016 (1 month)
• Designed a material design user interface for a battery calibration android app for mobiles and tablets with choosable color themes.
• The monetized app became market leader, reaching more than 7 million (and growing) download.
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Industrial Designer
E-mobi smarthome system
Budapest, Hungary
Oct 2016 - Oct 2016
• Product conceptualization and design visualization under a one week sprint, of a 6 modul
smarthome system that can complement traditional household devices to make them remotely
controllable and optimize their energy usage.
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Product and Graphic designer
Budapest, Hungary
Jan 2016 - Jul 2016 (6 months)
• Product design: For my BSC thesis I developed functional personalized 3d printed glasses with innovative joinery mechanisms, optimalized for SLS (Selective Laser Sintering) and for FFF (Fused Filament Fabrication) 3d printing technologies. (By using more NURBS modelling softwares)
• As a member of a multidisciplinary team of 5, took part in the 3d printing workflow up to the delivery of the final prototype
• Graphic design: Created new Branding and Identity proposition packaging for the products.
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Tutor
Illustrator turbo! Tutorial course, B-terv Creative Group
Budapest, Hungary
Oct 2015 - Feb 2016 (4 months)
• Created and managed a free fast tutoring course for beginners to learn Adobe Illustrator, and taught the use of the program for more than 120 architect and industrial design students.
• Created a downloadable template file with the materials and examples to understand the main use of the program.
• Edited and presented live a 2 hour tutorial 6 times to transfer my knowledge
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Product Design Engineer
Budapest, Hungary
Oct 2015 - Dec 2015 (2 months)
• Remodelled a non CAD format mesh file of a glasses for motorcyclists, to became manufacturable for injection molding (iges file), for a 12000 pieces series.
• Created the CAD glasses frame model in 3 sizes : S, L, M.
• Used Rhino, Autodesk T-splines plugin for Rhino, for NURBS surface modelling, Solidworks for creating the joints, and the assembly.
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Spatial and Visual designer
Copypont
Szentendre, Hungary
May 2015 - Sep 2015 (4 months)
• Over the course of 5 months designed, planned, and executed the interior and exterior layout of a 9 m2 copy center.
• Responsibilities included design, branding, sourcing of materials, marketing for the shop and management of the implementation.
• Created new designs of lasercut, engraved souvenirs for the shop
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Member
B-terv Creative Group
Budapest, Hungary
Sep 2013 - Aug 2015 (1 year 11 months)
• As a member of Budapest University of Technology extracurricular creative group, took part and helped in the organization of several workshops, and designathons.
• Designed an outdoor wooden pavilion and helped in the implementation on site
• Participated in a 2 week furniture studio workshop at Berill, acquired fabrication skills with a number of technologies and materials.
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Web and Graphic Designer
Szakválasztó.hu Education Portal
Budapest, Hungary
Jun 2014 - Jul 2015 (1 year 1 month)
• Redesigned the old szakvalaszto.hu site.
• Branding and Identity design, user interface design for mobile app.
• Working with back-end developers I created a responsive, animated, pure HTML CSS site frontend in Webflow.
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Product and Game designer
Deltapi Board Game
Budapest, Hungary
Sep 2014 - Apr 2015 (7 months)
• With a team of 3 designed and delivered a tactile skill development board game for 4-8 year olds
• Responsibilities included concept creation, prototyping, and package design.
• Filed a design patent for the product.
• Acquired the basics of game psychology.
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Industrial and Game Designer
Robophone
Budapest, Hungary
Mar 2013 - Mar 2014 (1 year)
• As a product designer for a startup I worked with a developer team of 7 on a smartphone controlled robotic toy that taught the basics of programming for kids from ages 4-12.
• Responsibilities included branding and Identity design, user interface design, graphical programming language design for kids on ios platform.
• Acquired skills and experience in robotics and gamification.
• The project won a number of awards.
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Game and Packaging designer
Battaland
Százhalombatta, Hungary
Jun 2013 - Feb 2014 (8 months)
• Designed and prototyped a board game based on the cultural history and touristic information of the town of Százhalombatta.
• Created the rules for the game, designed and implemented the 50 card designs and the packaging of the game.