I'm making first steps on my path in 3D modeling and animation and I want to move along this path in future.
At this time I'm practicing at modeling and animation of mechanical, auto, architecture and similar objects (SubDiv, GeoNodes). Studying procedural texturing and lighting / rendering. At the same time I'm trying my hand at character modeling and animation.
At this time I'm focusing on Blender, but I'm also curious about Houdini, which looks interesting to me as a developer.
I have many years of experience in Python and can write scripts and add-ons for most major 3D software.