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Baphomet : Rise of the Beast
Mar 2024 - Present (9 months)
Worked as main gameplay developer.
Proposed problem solving for several aspects of the game.
Additionally, proposed several game design aspects to make the gameplay much more fun, and some elements to be more engaging.
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Proelium Tactics
Sep 2022 - Present (2 years 2 months)
This is a tactics top down RPG game, similar to Fire Emblem, yet different.
I Started out as helper programmer, then became the main programmer in the team shortly after.
I'm responsible for the game's structure, code, and optimization.
from things like unit spawning, grid manager, Camera system, to an easily editable AI system and logical map creation, and an RPG gameplay system.
Offered my game design experience to improve player gameplay experience.
I created developer UI tools to help my team to develop the game faster and more efficiently.
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Unreal Engine 5 Programmer
Egypt
Mar 2022 - Jul 2022 (4 months)
I've worked on the project Omitted, and I've done the following:
1- Worked on level streaming, and saving game.
2- Worked on the series of events which the player has to go through in order to get to the end of each level, and how these events fire and what do they do.
3- Made the logic for the game menus.
4- Worked on the interaction system and everything that's interactable in the game.
5- Worked on some of the animations using sequencers.
Game link:
https://store.steampowered.com/app/1884800/Omitted/