I am a life-long visual artist with an omnivorous eye for sources of inspiration that I can find in the most mundane and unlikeliest of places but influenced heavily by the aesthetics of graphic novels, anime and video games. I graduated from the New York Film Academy's 3D animation conservatory in the summer of 2013 where I received rigorous training in Maya, Photoshop, After Effects, ZBrush, Nuke, Mental Ray and more. After school, my technological savvy has allowed me to pick up new software with ease like Premiere, Illustrator and Realflow. As a generalist, every aspect of the 3D animation pipeline engages me from polygonal modeling to complex liquid simulations. I combine my mastery of the software with an artistic and cinematic sensibility to deliver very high production values.