preview image
GDK_Shader and lighting - photoshop with some blur.
GDK_Shader and lighting - far from done..i want to do more modeling and light and shader tweeking.
GDK_Shader and lighting - far from done..i want to do more modeling and light and shader tweeking.
GDK_Shader and lighting - far from done..i want to do more modeling and light and shader tweeking.
GDK_Shader and lighting - far from done..i want to do more modeling and light and shader tweeking.
GDK_Shader and lighting - far from done..i want to do more modeling and light and shader tweeking.
Gothic Door Knocker - this one was imaged in CS3 to make it look more brass like.
Gothic Door Knocker - doing this project for fun...still have ways to go be for its done.
Gothic Door Knocker - doing this project for fun...still have ways to go be for its done.
Lion WIP Z-brush - took him in to Zbrush. im still learning this tool but so far i think its freaking amazing but for anyone that has used Z-Brush that goes with out saying.
Lion WIP Z-brush - took him in to Zbrush. im still learning this tool but so far i think its freaking amazing but for anyone that has used Z-Brush that goes with out saying.
Hp laptop - This is an old model I did for an internal HP project. I recently deiced to re-render it in mental ray. The original was rendered in scanline. 3D Max was used for both modeling and rendering.
some lighting and textures and photoshop correction.
Lion WIP - Going to make this model of a lion statue for a gothic door way.
Lion WIP - Going to make this model of a lion statue for a gothic door way.
Lion WIP - Going to make this model of a lion statue for a gothic door way.
old city courtyard - rendered in Mental Ray. Final Gather and GI photons on. I'm pretty sure I'm going to add more to this and fix some of the texturing and lighting.
Rendered in Mental Ray. Final Gather only.
Lighting test - rendered in mental ray 1 mental ray spot light with Daylight system on. final gather and GI on.
Generic Sub-D head - UVed the head in Z-brush using their awesome new UV mapper tool/plugin. Skin textured in photoshop. Then did some modeling in Z-brush for fun to see how normal maps work with 3D Max. Not a bad test. Far from perfect but I'm learning. 1min 40 sec rendered in HD using mental ray. Color corrected in Photoshop.
SSS mat Test2
SSS mat Test3
Human Character - head 3d sketch. no reference used.
Gargoyle - no plans to do any more with this one. so im calling it done.
Gargoyle
gLike
Works In Progress
Alfredo Paterno
Designer at Clarus Agency Austin, TX