bust of a man
bust of a man
Door of Doom - Just an other view of the knocker . With some post work done in photoshop.
Door of Doom - I'm going to call this done. And I final gave it a title "Door of Doom!" lol. Calling it gothic door knocker just didn't feel right any more. It was fun. I learned a lot about Z-brush and learned I have a lot more to learn. Not just about Zbrush but all aspects of 3D creation. Hopefully I'll have more finished work soon. Modeled in Zbrush. Rendered in 3d max 2010 using Mental Ray.
Bill Cutting WIP (update 2) - I changed the shape of the face. Played with the lighting. Add a mustache dont know if I'll stay with mustache made from polys. Might try some sort of hair sim modifier.
Daniel Day Lewis as Bill the Bucher WIP - This is a model of Daniel Day Lewis. I was trying to model his character from the movie Gangs of New York. But I'm not sure it really looks like him. I think my next step is to retopologize him. I Tried poly painting in Z-brush. Made a normal and displacement map. Rendered in Mental Ray using 3d max 2011. Color Correction in Photoshop.
tube animation - this is a still for a recent project.
Hp laptop made in 3D Max - This is an old model I did for an internal HP project. I recently deiced to re-render it in mental ray. The original was render in scanline.
HP laptop 2
HP sever 1
HP server 2
Old Man Sketch - This started as a sphere in Z-brush...about 6 hours of work give or take. Think I might add more to this one. I really need to practice doing hair in Z-brush well among many other things but I like the way it turned out for the most part. Also need to brush up on my anatomy. When I look at it I feel like its a bit off in some areas maybe he just needs eyebrows, don't know.
Generic Sub-D Head - I tested the Scatter Sub Surface map. The last skin test I did was with the Arc and Design mat in max. I think this method is better. Looks more like skin to me. Think im going to start on his eyes and hair next.
some lighting and textures and photoshop correction.
3d car 1
3d car 2
Office - lighting test
gLike
3D Artwork
Alfredo Paterno
Designer at Clarus Agency Austin, TX