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Game Graphics Programming

A small 3D graphics engine project for my Game Graphics Programming Class

Features:
- DirectX 11/C++ Programming
- Physics via Bullet
- Render Targets
- Various HLSL shaders for post processing effects like blur and bloom


My Responsibilities
- Shader Programming
- Finding 3D models to import
- Working with Render Targets

William Worley
Game Design & Development Student Rochester, NY