The Hub area in Time Glitch. I concepted, modeled, and textured all objects. In the game there is a clean version and a dirty version.
The two variations for the Main Computer in the Hub area.
The two variations for the teleporter in the Hub area.
The two variations of the crate for Time Glitch.
I modeled the Time Gun and textured the gun body.
Exploded hole in the wall piece. Fits in seamlessly with the level's walls.
Exploded hole in the floor piece. Fits in seamlessly with the level's floor models.
The two variations of the Hub area.
The Vent model for Time Glitch.
The Robot Factory Door. I modeled and textured.
The texture for a medieval castle ceiling. Below is an in-game screenshot.
The texture sheets for the modular wall set used in Time Glitch levels.
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Art for Time Glitch

Time Glitch is a PC game student project.

My Roles/Tasks:

-Creative Director

-Model

-UV

-Texture

-Rigging

-Animating

-Checking all the models made by each artist, making sure they were ready for the next step in our pipeline


Programs used: -Maya -Photoshop

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Victoria Sertich
3D Artist San Antonio, TX