Product Modelling specifically for interactive online applications and online renderings. These were all very low polygon count objects, modelled up using supplied technical drawings from the clients, and put into the product Sequel Server Database.. Textures were the most important thing here.
Just a fun little project I did for my blog's background using 3D Studio Max. I used Reactor to disperse the pebbles on the ground.
Benefit 4 Bay Gondola - This was a rendering that was created for Benefit to be in Sephora stores. The work required was immense from object and texture creation to Photoshop post production, to final presentation for the client. I was not responsible for the design, just the renderings and presentation.
I have been asked a number of times to show my product modelling abilities for small products, so I decided to do this quick model of a bag of chocolates. It is a low poly count model, with a fully UVW Unwrapped texture map I created.
I have been asked a number of times to show my product modelling abilities for small products, so I decided to do this quick model of a bag of chocolates. It is a low poly count model, with a fully UVW Unwrapped texture map I created.
Micholob Counter Unit-Designed by Alan W. - This concept was only rendered by me, however, I wanted to show that this is completely faked. From refractions, reflections, caustics and highlights to prduce a rendering for presentation purposes. I do prefer to create effects after the final rendering in Photoshop as I feel that that is where the artistry comes in. Having the computer calculate these visual cues automatically I feel takes away from the piece as a whole.
Stila Focus Unit Concept - This was more to show my presentation layout and graphic abilities.
Oakley Case Design - This was basically already designed by another designer, but some details had to be shown and rendered. I decided to present the concepts a bit differently in this project, showing pieces of the details within the rendering presentation itself.
Springloader - Demo Real environment and character using Softimage 3.9. This was the main character of my animation demo.
This was a goofy little exercise that I did using as much faked lighting and effects as possible. The cat was my old company's logo.
gLike
3D Modelling

These are shots of my past renderings mainly used for concept development and marketing purposes.

Travis Winch
Creative Brainstormer, 3D Visualization, Animation Production, Rendering, Illustration Toronto, Canada