I have been asked a number of times to show my product modelling abilities for small products, so I decided to do this quick model of a bag of chocolates. It is a low poly count model, with a fully UVW Unwrapped texture map I created.
I have been asked a number of times to show my product modelling abilities for small products, so I decided to do this quick model of a bag of chocolates. It is a low poly count model, with a fully UVW Unwrapped texture map I created.
Micholob Counter Unit-Designed by Alan W. - This concept was only rendered by me, however, I wanted to show that this is completely faked. From refractions, reflections, caustics and highlights to prduce a rendering for presentation purposes. I do prefer to create effects after the final rendering in Photoshop as I feel that that is where the artistry comes in. Having the computer calculate these visual cues automatically I feel takes away from the piece as a whole.
Stila Focus Unit Concept - This was more to show my presentation layout and graphic abilities.
Oakley Case Design - This was basically already designed by another designer, but some details had to be shown and rendered. I decided to present the concepts a bit differently in this project, showing pieces of the details within the rendering presentation itself.
Springloader - Demo Real environment and character using Softimage 3.9. This was the main character of my animation demo.
This was a goofy little exercise that I did using as much faked lighting and effects as possible. The cat was my old company's logo.
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3D Modelling

These are shots of my past renderings mainly used for concept development and marketing purposes.

Travis Winch
Creative Brainstormer, 3D Visualization, Animation Production, Rendering, Illustration Toronto, Canada