This is my submission for the seasteading 3d design contest found on their site [http://seasteading.org/] The idea was to create a ofshore platform for living purposes. The modeling was done in Blender 2.47, postprocessing in Gimp 2.6
This is my submission for the seasteading design contest found on their site [http://seasteading.org/] The idea was to create a ofshore platform for living purposes
I wanted to create something streamlined so the building would resist heavy ocean wind
In the center I wanted to create some kind of rainwater collector with some nice round windows so people could see the sky from beneath the floor
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Tomo Sokolski
M.Sc. Civil Engineer Architect Sopot, Poland