Commercializing 3D Morphing Algorithm for Optimal Design
Prof. Marcus and Dr. Jiang from the fluid lab at the University of California Berkeley have discovered a 3D morphing algorithm. This algorithm inputs two or more 3D shapes, and calculates the optimal shape between them based on given cost function and constraints. The code was successfully been implemented on a design of the optimal high speed train shape. It was efficient that the time it takes for calculating the optimal shape based on the two reference shapes is shorter than that taken for the data to be transmitted online. With this capability, our team is looking to commercialize the morphing algorithm to other applications in various industries ranging from the design consulting, to biomedical, and to 3D animation industries.
To connect the end users with the algorithm, we plan to interview end users, find their needs, and design and iterate different web based products according to customer feedbacks. Please find the current progress via the external link.
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