Bizenghast: Wicked Labyrinth
I was a level designer for Bizenghast: Wicked Labyrinth, an iOS puzzle game based off the series by Alice LeGrow. You play as the character Dinah, who has to navigate a maze of isometric tiles and traps to retrieve a key.
I worked closely with the Creative Director and Game Producer to create varying levels of gameplay.
Our programming team created a custom level editing utility, quite similar to CocosBuilder. I used this to create each level, then exported each stage as a lua script that I imported to test using Corona.