xBlocks - mixed reality gaming - Exhibited during Salone del Mobile 2006 in Milan, xBlocks merges videogame play and physical environments. Using standard game controllers, two players must help their characters navigate in and around a real three dimensional maze, battling against an assortment of monsters and racing against each other. The real challenge comes, not from traditional game mechanics but rather from moving with your character as he whips around corners and jumps between the installation's two play surfaces. xBlocks has been featured on Gizmodo, We Make Money Not Art, and MAKEblog.
xBlocks - Red vs. Blue - A a mixed-reality installation, xBlocks brings videogame play out into a real 3 dimensional space. Players must move with their characters as the run around corners, battling monster and seeking out their opponent.
xBlocks - Red vs. Blue - A a mixed-reality installation, xBlocks brings videogame play out into a real 3 dimensional space. Players must move with their characters as the run around corners, battling monster and seeking out their opponent.
Experience Murals - Screen - How do your bring hidden MMS networks to the surface? Designed for the 2006 Olympics in Turin, Italy, Experience Murals proposed a "fountain" for images bubbling up from the thousands of visitors and locals exploring and enjoying the city. This was the proposed display interface for a citywide mobile photographic dialog.
Experience Murals - Installation - How do your bring hidden MMS networks to the surface? Designed for the 2006 Olympics in Turin, Italy, Experience Murals proposed a "fountain" for images bubbling up from the thousands of visitors and locals exploring and enjoying the city.
Herescan, GPS controled UI - herescan is a mobile interface for discovering geotagged media while you are out and about. Rather than relying on a traditional map-based view of your surroundings, herescan focuses on content within just a few meters of where you are standing and visualizes it based on time and location in a compass view. As you move north/south/east/west, content flows into your device in the corresponding direction. For more on herescan, please visit: http://www.semiot.com/blog
Herescan, gestural exploration - In looking for new models for exploring the layers of locative media that will soon surround us, Herescan employs a simple gestural interface. Drag up/down to move between years and left/right to browse withing years.
Herescan, PDA media browser - How do you browse vast sets of tagged media on in a mobile context? This screen was part of an early prototype exploring how time-based interfaces could allow users to explore context and location.
Touring Turing - A GUI excercise - Turing machines do not exist. They are theoretical constructs that Alan Turing introduced as a way to explore how a computer might work, and how they might process algorithems. Turing machines are "simple" in the way some theories in physics are simple. So how do you explain them to a lay audience? In searching for a solution, we (Tristam Sparks, Shawn Bonkowski and I) first looked to metaphorical models only to return to the purity proposed by Turing, with one major caveat: we replaced Turing's notation with simple colors, making it possible to use "Turing Machines" to create visual patterns and animations.
Building America - Splash Page - Featuring online exhibitions drawn from the National Building Museum's digital archives, Building-America.org presents a rich media presentation of America's achievements in Architecture and Engineering. The site's landing page merges the aesthetics of the National Building Museum's main site and that of this stand-alone experience. I was also responsible for designing a series of banner ads promoting the site and writing the user manual for the site's content managment system.
Jewish Museum Broadcast Archive - I was responsible for the IA for the National Jewish Archive of Broadcasting's new archive system. Developed while working at dotsperinch, this system is used by the museum's curators and archivists to maintain over 10,000 hrs of video and audio recordings.
Local Histories - Leave your story after the beep - What if you could leave a message for a place instead of a person? localHistories proposes an easily deployable system of hacked answering machines to create localized oral history projects. As participants dial into the system to deposit stories, each node becomes active. If visitors are too far away, the nodes play all available stories simultaneously at low volume- in essence, replicating the audio qualities of a cocktail party. Partners: Michael Albers
Local Histories - Leave your story after the beep - What if you could leave a message for a place instead of a person? localHistories proposes an easily deployable system of hacked answering machines to create localized oral history projects. As participants dial into the system to deposit stories, each node becomes active. If visitors are too far away, the nodes play all available stories simultaneously at low volume- in essence, replicating the audio qualities of a cocktail party. Partners: Michael Albers
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Victor Szilagyi
Director London, United Kingdom