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Escape

My major contribution to this 2D Horror-themed platformer was creating an event triggering system that interfaced with Tiled Editor map objects. All objects in the game relied on it. This allowed mappers to set up dynamic triggering systems and puzzles. The most basic example is linking switches to doors.
Written in Java using LibGDX.

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Samuel Seltzer-Johnston
Team VR - Leader at Husky Game Development Levering, MI