These are a few of the mobile products I worked on.
Early iPad exercise for Shure.
This an HTML5 mockup I made for Shure's internal button-sequence testing. My series of these dynamic pages allowed the engineering and marketing teams to test various button sequences and color combinations on their mobile phones.
Haptics - I researched and designed the haptic (touch) experiences that Motorola could use on its future mobile devices. This involved helping design the hardware, developing drivers for the software, and determining what sorts of touch “melodies” our users would find most informative and pleasing. This is a screenshot of a low-frequency waveform that would drive the mobile device's low-frequency transducer (vibrator).
The $2000 AURA is the most expensive phone ever produced by Motorola.
The U9 is a nice little Linux phone with an external OLED display.
The ROKR E8 is an award-winning music phone with groundbreaking haptic features.
These two pages illustrate my contribution to one afternoon's brainstorm session. (We typically held at least one session per day.) In this case, I decided to steal the notion of "monads" from Gottfried Wilhelm Leibnitz (1646-1716) and turn them into a UI philosophy of which Leibnitz may or may not have approved.
This is the first section of a single wiki page.
These two pages illustrate my contribution to one afternoon's brainstorm session. (We typically held at least one session per day.) In this case, I decided to steal the notion of "monads" from Gottfried Wilhelm Leibnitz (1646-1716) and turn them into a UI philosophy of which Leibnitz may or may not have approved.
This is the second section of a single wiki page.
PianoDisc Player Piano - As PianoDisc’s technical director and senior music editor, I was in charge of creating the PDS-128, a player-piano control system. I was given the freedom to create any hardware and software layout I wanted … as long as my designs didn’t cost any money.
Although I had designed software interfaces before, this was the first interface to be marketed to an upscale clientele. It sold well and, judging by the lifespan (13 years) and legacy of the PDS-128, there were many happy customers!
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Mobile products, haptics, & music hardware
These are a few of the mobile products I worked on.