SEA MONSTERS @ National Geographic
Skills used- character rigging, animation, texturing, lighting using Maya 6.5
This was an animation project for the web module of Sea Monsters. I worked with various art researchers and scientists and additional historic data to understand the motion of the creature. Scientific data/diagrams were provided. Worked on story development for the attack sequence. Research included videos of relative oceanic animals like several fishes, sharks, turtles and lizards.