SHOT NO.1
00.00 Intro created using particles, optical flares & twitch in After Effects.
00.10 Live action footage shot using normal camera the camera tracking done in PF track.
00.15 3d modeling done in Maya.
00.18 Blast created using Particles System in combination with, FumesFX, & Afterburn in 3ds Max.
01.00 Each elements like shadows Flames rendered seperately using Mental Ray.
01.10 Composited smoke elements and color corrected using AE, Eyeon Fusion & Nuke.
SHOT NO.2
02.05 Clean Plate from the live Footage shot (hand held camera).
02.08 Camera tracking done using SynthEyes
02.10 CG House, Fences & Roof tops are added.
02.11 Created Particle System in Max & rendered Using Krakatoa.
02.19 Layers of dense dust cloud created using Fume FX & Afterburn in 3Ds Max.
02.28 Fences Broken using Rayfire tool & incorporated in the system to suck in the tornado.
02.49 fast moving particles in the wind added.
02.56 Color correction and lightning effect added using Optical flares & Twitch.
SHOT NO.1
00.00 Intro created using particles, optical flares & twitch in After Effects.
00.10 Live action footage shot using normal camera the camera tracking done in PF track.
00.15 3d modeling done in Maya.
00.18 Blast created using Particles System in combination with, FumesFX, & Afterburn in 3ds Max.
01.00 Each elements like shadows Flames rendered seperately using Mental Ray.
01.10 Composited smoke elements and color corrected using AE, Eyeon Fusion & Nuke.
SHOT NO.2
02.05 Clean Plate from the live Footage shot (hand held camera).
02.08 Camera tracking done using SynthEyes
02.10 CG House, Fences & Roof tops are added.
02.11 Created Particle System in Max & rendered Using Krakatoa.
02.19 Layers of dense dust cloud created using Fume FX & Afterburn in 3Ds Max.
02.28 Fences Broken using Rayfire tool & incorporated in the system to suck in the tornado.
02.49 fast moving particles in the wind added.
02.56 Color correction and lightning effect added using Optical flares & Twitch.