Waterpoly - A Board Game to teach young adults about water conservation techniques present for the rural India. Maximum four players can play this game. The player buy lands by spending money within his chosen region, collect water points from the random rainfall that happen within the game, harvest rice with the collected water, and then sell the rice to the market to earn money. Thus the player who earns maximum money, wins the game.
This is the main playing board. There are four regions within the board. Each region has a mix of different kinds of lands. Each player will choose a region. The Board is designed keeping in mind the four regions in the "West Bengal" State.
A particular player will play with a region like this. The player will need to buy lands within the region to harvest rice and to earn money.
A player moves within his region from one land to another land riding on a horse.
There are three dices. When a player takes a chance, the player gets two number to add up to either move within his region, or to collect rain if one of the dice brings rain.
A player exchange water with other players with these water tokens.
Game Information cards and currencies. Like, information about rice, soil, water conservations.
Rice chart to sell and exchange within players.
This is the water boards to collect water from rainfall that comes within the game through the random dice rolls. The water board denotes how much water a player has at any given moment.
This is a token to play and collect water points on water board.
Friends playing the game.
Accompanying CD to help to play the game and to learn about different types of water conversation methods used within the game
Introduction screen for the CD
Screen from the CD, to teach about water conservations.
Screen to navigate within the CD.
Screen to teach about the game.
Basic Information Architecture used to structure the vast amount of information collected by me during my research within the CD
A Project Document prepared to document the method used first to conceptualize the problem, plan to implement the solution for the problem, and then how actually implemented the one year final year project.
Evolutions of the board design during the development phase of the game
Paper prototypes used to understand the problem, and to come up with the design of the board game
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WaterPoly - A Board Game and a CD

This is my Final year Academic Project during M.Des(Communication Design).

Concerns and issues about water have grown and proliferated rapidly.
What has remained the basic problem is that the “Do” and “Don’ts” on the internet, that are not contextualized and neither is information integrated for the average young person.

The basic design idea of this project is based on taking up the logic of games
that would introduce capital within the game for learning about water investments and conservations.

Available
Full-time
Rahul Bhar
User Experiance Designer Bengaluru, India