![](https://s3images.coroflot.com/user_files/individual_files/506427_4jhtrqfrm4s_dsjaavbzzddrd.png)
1) qcube
![](https://s3images.coroflot.com/user_files/individual_files/506427_kuh8pagqgqn_y5itvwnhuve_v.png)
2) zmodeler
![](https://s3images.coroflot.com/user_files/individual_files/506427_2tkvbznouldih0kpmya7xjou5.png)
3) blocking
![](https://s3images.coroflot.com/user_files/individual_files/506427_isexlg4oerzsxfrxfqnfylon9.png)
4) qmeshing form
![](https://s3images.coroflot.com/user_files/individual_files/506427_xxayimggveadwpig64a6y6cb4.png)
5) shaping form
![](https://s3images.coroflot.com/user_files/individual_files/506427_mxdep6imiaqaafouafmricg7b.png)
6) start high poly model
![](https://s3images.coroflot.com/user_files/individual_files/506427_glkkjbehcr6dccjxacoxdn3cl.png)
7) starting sculpt
![](https://s3images.coroflot.com/user_files/individual_files/506427_i_ct9abcosgcs590rulhmkvog.png)
8) masking and alpha brush
![](https://s3images.coroflot.com/user_files/individual_files/506427_gjr2pyilmubhtmxubkacgq2xh.png)
9) project subtools
![](https://s3images.coroflot.com/user_files/individual_files/506427_sq3cpdkqyh0jnr0zfza_nziio.png)
10) UV isles
![](https://s3images.coroflot.com/user_files/individual_files/506427_p_rubxhaxckuz_zkpippbpevr.png)
11) ID map
![](https://s3images.coroflot.com/user_files/individual_files/506427_0e6bbcqoccz_xwb6wbnqhoicx.png)
12) FBX export
![](https://s3images.coroflot.com/user_files/individual_files/506427_dzdfbexc957rciomwy0lbsrut.png)
![](https://s3images.coroflot.com/user_files/individual_files/506427_r9tolzacma84izw3fwyj8jzcr.png)
14) baked
![](https://s3images.coroflot.com/user_files/individual_files/506427_uhjeaygwch9cwd7ewjywvmvao.png)
15) textured
![](https://s3images.coroflot.com/user_files/individual_files/506427_hxblretfsy_dfjwyfr8jrwfey.png)
16) final render
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