1) qcube
2) zmodeler
3) blocking
4) qmeshing form
5) shaping form
6) start high poly model
7) starting sculpt
8) masking and alpha brush
9) project subtools
10) UV isles
11) ID map
12) FBX export
14) baked
15) textured
16) final render
gLike
3D asset workflow example

Step-by-step 3D asset workflow w/ Zbrush/Substance Painter

Available
Freelance, Full-time, Moonlighting
Pete M
Graphic Designer Helsinki, Finland