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Product Developer
Hunt A Killer
Indianapolis, IN
Jun 2021 - Apr 2022 (10 months)
• Co-manage game, story, and design development from the concepting stage to creative post-production
• Manage the pre, mid, and post-production processes for all physical, printed, and digital game components
• Manage cross-departmental collaboration with Sourcing, Operations, Web/Digital Dev, and Marketing
• Track and assist in the development of all audio and video game components
• Close collaboration with Operations and Finance on the creation, review, and ongoing refinement of budget and economic targets for each product
• Manage R&A process with all licensing partners including Lionsgate, The Agatha Christie Estate, Scottgames, Simon and Schuster, and Scholastic
• Actively refine and improve internal systems and processes for the Product team
• Organize and lead twice a week project status meetings with the entire Product department as well as weekly touch base meetings with each team in the Product department: Writers/Showrunners, Design, Game Testing, Copy Edit, and Media
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Product Developer
Brybelly Holdings, Inc
Indianapolis, IN
Mar 2019 - Jun 2021 (2 years 3 months)
• Concept research and early development, identify competitors, points of differentiation, and opportunities for innovation, collaborate on early cost analysis, initial PD inquiries with vendors
• Collaborate with Design on product specs, dielines, modeling, and design packets
• Manage RFQ process: submit documents, set expectations for quote deliverables, collaborate with Marketing and Design to review, revise, and approve quotes, work with Design on final product revisions
• Manage pre-production process: final files approval and submission, proof reviews and approvals, pre-pro sampling review and approvals, final approval to mass production
• Understand lead times and special manufacturing logistics, forecast and manage potential delays
• Manage post-production QC process: conduct critical QC reviews, communicate all notes and revisions to vendor, follow-up all notes and revisions upon reorder
• Management of copyright initiatives: identify work to be submitted for claim, create submission documents, manage all communication with the copyright office, track all successful or rejected claims
• Stay informed of manufacturing processes, critical understanding of vendor capabilities, maintain collection of material samples and catalogs, seek out and network with potential new vendors
• Maintain PD schedule for all products, create benchmark dates for all points from concept to delivery
• Advise and coordinate with Marketing, Sales, and Purchasing throughout the development process
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Product Manager
Gener8, LLC
Indianapolis, IN
Mar 2018 - Oct 2018 (7 months)
• Co-manage new product life cycle from concept to delivery
• Work closely with Chinese vendors throughout development process; review and approve all pre-pro collateral, review of manufacturing processes, effectively communicate revisions, provide all final deliverables, and manage post production needs
• Create and manage BOMs for all new product
• Create new product concepts, technical drawings, and packaging
• Collaborate with Design and Sales to create new product and package designs including writing copy and making editorial revisions
• Review all new product and packages to ensure compliance with federal and state legal requirements and testing standards
• Collaborate and manage approvals with licensing partners including Netflix, Legendary, Sony, Irwin Allen, and Toki Doki
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Sr. Designer/ Product Development
Trends International
Indianapolis, IN
Aug 2012 - Mar 2018 (5 years 7 months)
• Design of a wide range of products across five lines: Posters, Calendars, Stickers, Stationery, and Value
• Product concepting, creating technical drawings, prototype modeling, and participating in pre-pro reviews for new product
• Creation of original illustrations and artwork for use on product and packaging
• New package design as well as white sample and pre-pro reviews with line managers, licensing partners, and vendors in China
• Experience with assets and style guides from over 100 different licensing partners including Netflix, Star Wars, Marvel, DC, Warner Brothers, Disney, Universal, Nickelodeon, Hasbro, Mattel, Sanrio, Harley Daviddson, NBA, NFL, MLB, and NHL
• Participation in line reviews and new product kickoff meetings as well as inter-departmental creative reviews
• Daily collaboration within Design as well as with Marketing, Sales, and Operations
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Sr. Designer/ Product Development
Fundex Games, Ltd.
Indianapolis, IN
Aug 2009 - Aug 2012 (3 years)
• Design of a wide range of products across three lines: Board and Card Games, Outdoor Games, and Puzzles
• Product concepting, creating technical drawings, prototype modeling, and game play research and development
• Creation of original illustrations and artwork for use on product and packaging
• New package design as well as white sample and pre-pro reviews with line managers, licensing partners, and vendors in China
• Creation of product design packets which included all product concepts and specifications, all packaging dielines and specifications, assembly diagrams, and product demos
• Experience with assets and style guides from numerous licensing partners including Hasbro, Mattel, MGA, Seven Towns, Blue Planet Software, and Scholastic.
• Daily collaboration with Marketing, Sales, and international offices in the UK and China
• Creation of package and product mock-ups as well as production shop management