Here is some gameplay from the final project!
In the video you can see the main menu, which I designed and planned the flow of screens. For the in game HUD, I tried to keep it as simple as possible, considering the chaos that it is when 4 people are playing at the same time. And at the end of each match where there is the "Dividir ou Roubar" event, I also planned the UI, flow and helped balance the possibilities. of outcomes.
In the video you can see the main menu, which I designed and planned the flow of screens. For the in game HUD, I tried to keep it as simple as possible, considering the chaos that it is when 4 people are playing at the same time. And at the end of each match where there is the "Dividir ou Roubar" event, I also planned the UI, flow and helped balance the possibilities. of outcomes.

Concept art of the final boss level

The original character concept arts for the game. We started by trying to parody famous treasure hunters and thief characters. The character style was inspired by game like Rayman and Overcooked.

Some more character concepts made in photoshop. We decided to make a world similar to Bojack horseman, where animals also live as humans.

This is an example of a mobile webcomic we developed, which supposedly would make Cash n' Dash a trans media franchise instead of just a game, opening new possibilities with animations, toys and others.
Here is a teaser trailer of the project! I wrote the script.

The poster of the game. Like said before, I worked on the concept and sketches, but not the final art.
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