Here is some gameplay from the final project!
In the video you can see the main menu, which I designed and planned the flow of screens. For the in game HUD, I tried to keep it as simple as possible, considering the chaos that it is when 4 people are playing at the same time. And at the end of each match where there is the "Dividir ou Roubar" event, I also planned the UI, flow and helped balance the possibilities. of outcomes.
The logo for the game.
A few screens of the prototype I made of the main menu with photoshop and power point, simulating a player navigating it.
Spreadsheet containing the sequence of images and screens the player will see as he starts the game.
Bubble sheet of the main menu
A concept for the opening cutscene.
I didn't do the final line art, but I worked on the scenery and coloring of the cutscenes as well as the dialogue.
Concept of the world map and number of levels
Concept art of the camp in the 2nd world.
Concept art of the beach in the island level
Concept art of the volcano in the temple level.
Concept art of the final boss level
The original character concept arts for the game. We started by trying to parody famous treasure hunters and thief characters. The character style was inspired by game like Rayman and Overcooked.
Some more character concepts made in photoshop. We decided to make a world similar to Bojack horseman, where animals also live as humans.
This is an example of a mobile webcomic we developed, which supposedly would make Cash n' Dash a trans media franchise instead of just a game, opening new possibilities with animations, toys and others.
Here is a teaser trailer of the project! I wrote the script.
The poster of the game. Like said before, I worked on the concept and sketches, but not the final art.
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Cash n' Dash

Our final project for college.
Cash n' Dash is a local party game where up to 4 players are being chased for stealing something of value.
In this game we are trying to encourage players to cooperate in a competitive environment. You can play together or go every man for himself! I acted as the project manager during the year and also worked on the game design, UI, UX, concept art, sketch art, storyboards, scripts, the webcomic and documents.
I did not participate with the final art, but I was the one who made the base concept and sketched closer so that the final artist could finish it up!

Available
Freelance, Full-time
Patrick Levy Capeto
Game Designer São Paulo, Brazil