Finished concept and possible loading screen for Clash. When we were pitching Clash, I had to create a piece that gives the audience and idea of how to game was going to be. This piece shows that the barbarian would face a large number of opponents and amputation by his massive weapon is very common.
Character concepts for the main character. The idea was that he was a huge barbarian with a massive sword.
Rough sword concepts. Since the giant sword plays a major role in the game, it was important to try and get as many sword designs as possible.
Rough character concepts for Clash. This piece shows one of the type of characters that you would met in this fantasy world. In this case you’ll meet sword wielding wizards, armored soldiers, and their female assassins.
Rough character concepts for Clash. This piece shows one of the type of characters that you would met in this fantasy world. In this example, you have to opportunity to encounter Amazon warrior women, and Gladiators.
Finished concept and possible loading screen for Clash. This piece shows one of the type of barbarian enemies that the protagonist would face.
Finished concept and possible loading screen for Clash. This piece shows one of the type of barbarian enemies that the protagonist would face.
Rough environment concepts for Clash. For the pitch we had to provide a small variety of locations for the characters to interact in.
Rough environment concepts for Clash. For the pitch we had to provide a small variety of locations for the characters to interact in. The idea behind this environment is that it’s part of the underground canal system of a large city. Using canal’s, they transport heavy goods from one location to another.
Rough environment concepts for Clash. For the pitch we had to provide a small variety of locations for the characters to interact in. This environment is an example of and enemy fortress.
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Clash

Clash was a video game pitch that I helped make for Pi Studios back in 2007. It was basically a 2 player co-op God of War with a Barbarian theme for the Xbox 360. Unfortunately, the project didn’t get picked up, but it was a great project that resulted in the creation of some of my favorite art pieces.

Obray Williams
Illustrator / Concept Designer Houston, TX