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Procedural modeling of Corfu Town

Developed in Unity3D based on Shape Grammar Rules.
You have the chance to generate randomly different houses of 18th -19th century in a specific area every time. You can demolish the buildings you just procedurally built and generate new ones again. The GUI gives you the chance to look from different angles to control the view of the old historical buildings you create every time. The whole project is made by Javascript and only (procedural modeling).

Available
Freelance, Full-time
Nikolaos Moraitis
IT Engineer Gloucester, United Kingdom