How it works?
First the master move is recorded. The objective is to repeat the same move as better as the student can. At the end a sound is played representing the level of fidelity the student achieved.
Project developed in 24 hours as part of the Physical Computing class with Massimo Banzi at the Copenhagen Institute of Interaction Design.
www.vimeo.com/7753117
by
David Sjunnesson
Pedro Nakazato Andrade
CIID
video by Mary Huang