Lake, 2014. The exposure, contrast, and vibrance was increased. I used a black and white "red" filter, the dodge tool was applied on the reflections in the water, and the clouds and some areas of the water were burned. This game would be a exploration game where the character explores the land around the water as the try to find the treasure.
Artist Choice, 2014. The brightness was lowered and the contrast, exposure, vibrance and saturation were all increased. One layer had a black and white "darker" filter and the next layer had a sepia tone. I lightly erased some portions of the photo so that the black and white slightly showed. The sky was dodged and the landscape was burned. This game would be a capture the flag game. The flags were hidden in each hole and whichever team can surpass the different landscapes and find the most flags wins.
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Game Landscape
Morgan McBride
Student Sparta Township, NJ