SEECQUEL

Nature Quest from project SEECQUEL, is a location based entertainment project I designed for and helped to create as a member of team SEECQUEL. Our client was Oglebay’s Schrader Environmental Education Center. Children and their families are directed on a quest by an avatar who takes them through a number of interactive learning experiences that incorporate a mix of augmented reality and experiential learning. You can checkout the preliminary design doc here. I have also written a relatively brief postmortem which you can access at my game design portfolio site.

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Martin Mittner
UI/UX & Game Design Utrecht, Netherlands