Project Heidegger

For Project Heidegger we were asked to come up with a way to identify player behaviors that might indicate a propensity for playing certain games. In this case our team worked with Dead Space 3, collaborating with a designer from the Visceral team I helped design a level targeted at identifying player types. You can download the initial level design sheet here.

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Martin Mittner
UI/UX & Game Design Utrecht, Netherlands