CoS (zoom to see animated GIFs)
This is an analog concept to PoW, but I'm trying a totally different approach. The original was made in 3 months so our progs wanted to use RederTextures which is very performance heavy.
With my new coding skills as mesh generation, I made the pages procedurally generated along a bezier curve and project the mesh on the page while slicing them and recalculate triangles according to my own algorithm.