Texture mapping with nodes, lighting rigs, and rendering.
Texturing Like a Boss! This was a personal project and the culmination of learning many skills over several years. I used Blender 3D, CrazyBump, and Adobe Photoshop to achieve the final composition. My ultimate purpose for this project was to apply a believable texture to a 3D model. Skills used include modeling, lighting, normal mapping, scene setup, compositing, and rendering. Lighting is my weakest skill although I feel I was able to produce a setup that was sufficient in showing off the other skill required to achieve the final result. Lessons from this project included a much deeper understanding of lo vs. high poly modeling to achieve varying results. This information is invaluable depending on the application as processing time is greatly affected by the choices made. All work done myself.
Blender’s Suzanne – Worn metal Texturing. The Suzanne Monkey is a model included in the Blender software. I used it to practice texturing, lighting, normal mapping, scene setup, compositing, and rendering. This project was fairly straight forward. I was mainly experimenting with using nodes in Blender to achieve the final composition. I also used CrazyBump to create normal maps, and Adobe Photoshop for tweaking the maps. The goal of this project was to achieve a realistic looking worn metal material to texture a model. Major lesson learned is that I need to brush up on lighting techniques. 3D model created by Blender.org. All other work done myself.
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Texturing & Lighting - Blender
Texture mapping with nodes, lighting rigs, and rendering.