![](https://s3images.coroflot.com/user_files/individual_files/496070_IjnmbIFD5wWDf4RqhbhYxslaw.jpg)
The main considerations of the design are physical feedback and intuitive interaction. The kit provides “All-in-one” opportunity by containing a features such as an integrated headset for an online gaming. Alternative voice control is an option in case of disabilities such as partial paralysis. (Copyright © Bournemouth University 2013. All rights reserved.)
![](https://s3images.coroflot.com/user_files/individual_files/496070_8se_snxn2wjxofvprebzquf6q.jpg)
Shooting games are the main focus, however it is suitable for all other types. The use of controls is preceded by feedback in a form of a click sound, vibration etc. It provides confirmation on any actions. More body parts are involved for a controlling process than just a fingertips. An example is bending an arm to activate the white button for reloading. (Copyright © Bournemouth University 2013. All rights reserved.)
![](https://s3images.coroflot.com/user_files/individual_files/496070_kr8pk3yc7lyisutkphabpebad.jpg)
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