Texture tiles made with diffuse and Z-depth, from photos, and with Zbrush.
11 Bark types, each type includes diffuse and height map
Scanned using magic of Photogrammetry, tweaked in Zburshed, baked in 3ds Max, tiled and finished in Photoshop.
Rendered in Vray for 3ds Max, availabe to buy on unity store, and turbosquid
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Textile texture sets made for Platige Image from photogaphy. Made with Photoshop
Leafs Texture tile 409x4096 tileable
Unity Terrain Texture Assets, made with substance designer, fully procedural
Procedural Cloth, done in Substance Designer, that can be downloaded from https://share.allegorithmic.com/libraries/2255
Asteroid Texture tile, done in Substance Designer, rendered in Vray.
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Texture Tiles
Texture tiles made with diffuse and Z-depth, from photos, and with Zbrush.