12/10/10 - Final Rover 75 Render - Camera 1 - Final Vray render of a Rover 75 from a front 3/4 camera. High poly model. Includes post production highlight adjustment on car and sharpened backdrop.
12/10/10 - Final Rover 75 Render - Camera 3 - Final render of a Rover 75 using a wide angle lens. No post processing was required as the pure image provides the desired result.
8/10/10 Rover 75 Render - Camera 2 - Final render of a Rover 75, including corrections and post production work. The vehicle was modelled in 3DS Max and rendered using Vray before addition of the headlight emissions was performed using Knoll Light Factory for Photoshop, where colour balance was also adjusted to match the sunset's warm tones. Please see previous images illustrating progression and provding additional details regarding the composition.
8/10/10 Rover 75 Older Render with sidelights - Final render of a Rover 75, including corrections and post production work. The vehicle was modelled in 3DS Max and rendered using Vray before addition of the headlight emissions was performed using Knoll Light Factory for Photoshop, where colour balance was also adjusted to match the sunset's warm tones. Please see previous images illustrating progression and provding additional details regarding the composition.
Rover 75 older Render Minus Lights - Final render of a Rover 75, including corrections and post production work. The vehicle was modelled in 3DS Max and rendered using Vray before addition of the headlight emissions was performed using Knoll Light Factory for Photoshop, where colour balance was also adjusted to match the sunset's warm tones. Please see previous images illustrating progression and provding additional details regarding the composition.
Rover 75 older Minus All Post Production - The final render minus all post production work to illustrate the improvement made to the original render. Uploaded for comparative purposes.
Rover 75 - Initial Vray render with post production work - The result of my initial Vray render from 3DS Max after post production work. HDRi image projection was used for the reflections. Headlight glow, vignetting, and exposure in PhotoShop. Modelling time - On/off it took a couple of months. Rendering preparation and post production: - Two nights of tweaking. The vehicle was produced as a test of my modelling capabilities, with every tiny detail modelled. Improvements to do: Dashboard top glossiness reduction and maybe more.
Rover 75 - First Ever R75 Vray render - No post production work - The original vray render before any post production work, illustrating the difference between the raw render and final image. This image features no lights, no vignetting and the original exposure levels before warm tones were added to match the sky/light conditions.
Rover 75 with Headlights - Too much? Possibly. May well reduce.
3DS Max - Edges Highlighted to show construction - A grab from 3DS Max to show the cleanquad geometry and low poly nature of the original mesh. For speed, turbo smooths were later used for the rendering. Smoothing groups are soon being assigned to preserve this poly count. A low poly render will be produced to compare the current high poly Vray render.
Rover 75 - Geometry only render from 3DS Max - A quick render before proper materials were applied, just colours. I have uploaded this to highlight the quality of the geometry and to provide an illustration of how my skills have developed.
Rover 75 - Geometry only render from 3DS Max - A quick render before proper materials were applied, just colours. I have uploaded this to highlight the quality of the geometry and to provide an illustration of how my skills have developed.
Two years ago, an awful first attempt. Hideous. - This was my first attempt, 2 years ago at modelling a Rover 75. I've uploaded this to illustrate my level of improvement since I left University as this was the standard I was at whilst at University. Needless to say as this was so poor I made the new one entirely from scratch rather than trying to fix this. No original geometry was used in making the current version.
Progress shot of my second Rover 75 attempt at roughly the same stage as the previous construction - This has been uploaded to illustrate my improvement in terms of skills whilst developing this. Note the normals which fail to match at the edges of the doors, wing and body providing a general un-smooth look. To fix this, the poly count was reduced and panels welded (Shouldn't have made them seperately in the first place) then later detached once uniformly smooth.
Rover 75 Smaller Shot for Owners' Club - A smaller shot uploaded as requested by the owners' club. Registration is made up on all these images.
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2010 Rover 75 Visualisation High Poly
Luke Westwood
Mr Wolverhampton, United Kingdom